Red Dead Redemption 2 has some of
Peak is somewhere near the opposite end of the spectrum. It's a small, focused idea, and originated as a
"Peak for me has kind of proved that there are definitely different, but maybe better ways to make games," Kaman told Game File. "My prescription is: don’t spend three years. Don’t toil away on the things that don’t really matter. Like, figure out what your game’s about and focus on that."
He added that "people can forgive" a lack of polish if the game is fun enough, which certainly holds true for Peak's "friendslop" contemporaries, such as
Kaman explained in the interview that Peak proves demand is there for smaller-scale games, even if financial barriers stand in the way of the developers trying to make them. "Anyone can make that next hit game and find success. There’s always gonna be the playerbase and people who want an amazing game, right? That’s not going away. What is going away is opportunities: publishing, funding, mid-sized studios and small studios who can sustain that."
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