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GAMING Showing 1639–1656 of 2,273

Gaming News

Latest articles, news and analysis in the Gaming category.

# 2,273 posts Page 92 of 127 Newest: Feb 10, 2026
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Total posts: 2,273
Page 92 of 127
Newest on this page: Feb 10, 2026
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Walmart’s $30 Google TV Players Vanished—Here’s Why

Walmart’s $30 Google TV Players Vanished—Here’s Why

Walmart’s entire lineup of Onn-branded 4K Google TV streaming devices—including the $29.88 Onn 4K Plus—are sold out online. Analysts point to Amazon’s crackdown on Fire TV sideloading as a key driver, leaving Google TV as the last viable alternative for power users.

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How Bethesda’s VATS System Was Born from a Racing Game’s Crash Mode

How Bethesda’s VATS System Was Born from a Racing Game’s Crash Mode

The origins of Fallout 3’s iconic slow-motion combat system trace back to an unexpected source: a racing game’s destruction-focused mode. Creators reveal how a mix of turn-based roots and chaotic car wrecks shaped one of gaming’s most beloved mechanics.

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How *Romeo Is a Dead Man* Turns Linear Design Into a Sci-Fi Heist Masterclass

How *Romeo Is a Dead Man* Turns Linear Design Into a Sci-Fi Heist Masterclass

Grasshopper Manufacture and Suda51’s *Romeo Is a Dead Man* flips the script on open-world fatigue with a hyper-focused, episode-driven structure—where every location feels like a set piece from a lost cyberpunk TV series, and the protagonist’s undead gimmick isn’t just a trope, but the foundation of...

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Logitech’s Superstrike: A HITS-Driven Gambit to Redefine Speed in Gaming Mice

Logitech’s Superstrike: A HITS-Driven Gambit to Redefine Speed in Gaming Mice

Logitech’s new G Pro X2 Superstrike leverages its Haptic Inductive Trigger System (HITS)—a technology so transformative the company accelerated development by repurposing the Superlight 2’s design. The result? A 60-gram mouse with industry-leading click responsiveness, but a production strategy that...

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Mewgenics' Hidden Depths: The Art of Prolonged Play

Mewgenics' Hidden Depths: The Art of Prolonged Play

Edmund McMillen’s *Mewgenics* isn’t just a game with a long completion time—it’s a carefully constructed experience where every hour spent feels like uncovering another layer of a feline mystery. With **500+ hours** required for full completion, the question isn’t whether it’s too much, but how it’s...

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Showing 1639–1656 of 2,273