The M4 Max has begun showing its potential in early tests of Resident Evil Requiem on Apple Silicon Macs. While the game is not officially supported by Capcom, users have found that the chip can deliver playable performance with careful settings adjustments.

In one test, a user running the game on a high-end MacBook Pro with an M4 Max achieved around 90 FPS under specific conditions: graphics set to high, path tracing disabled, and frame generation enabled. The internal resolution was set to 1800 x 1169, with the system utilizing nearly all 16 GB of the chip's unified RAM. However, the full 36 GB of memory available in the M4 Max was not fully leveraged, indicating that even this powerful configuration struggles under the game's demanding workload.

Resident Evil Requiem is known for its taxing visuals and performance requirements, particularly during the initial phase. The game's complexity means that users must make significant compromises to maintain smooth gameplay on Apple Silicon Macs. For instance, path tracing had to be disabled entirely due to the high computational demands it places on the GPU.

M4 Max Delivers Playable Performance in Early Resident Evil Requiem Tests

Users with lower-end configurations, such as those with the M4 Pro or M5 chips, may face even greater challenges. These chips lack the same level of GPU horsepower, which could lead to more frequent performance bottlenecks and reduced frame rates. The early tests suggest that while the M4 Max can handle Resident Evil Requiem, it does so at the cost of visual fidelity and other optimizations.

For now, those looking to experience Resident Evil Requiem on an Apple Silicon Mac will need to be patient and prepared to tweak settings extensively. The game's performance is expected to improve as more users test different configurations and share their findings, but it remains a challenging benchmark for current hardware.