March 3 marks the debut of Esoteric Ebb, a fantasy CRPG from Swedish indie developer Christoffer Bodegård and publisher Raw Fury. But this isn’t just another story-driven RPG—it’s a game where the dice aren’t just a mechanic; they’re the narrative engine. Players step into the role of The Cleric, a lowly laborer in the city of Norvik, tasked with solving a mysterious explosion that’s sent the city into chaos. The catch? Every decision—from wrestling dwarves to mind-controlling enemies—hinges on the roll of a die.

The game’s core hook isn’t just its branching dialogue or sprawling world; it’s the embrace of failure. In Esoteric Ebb, flubbing a roll doesn’t just mean defeat—it often unlocks unexpected, sometimes hilarious, story twists. Need to steal a loaf of bread? Roll poorly, and you might end up in a bar brawl instead. Want to charm a noble? A bad roll could turn them into your enemy. It’s a philosophy borrowed from tabletop RPGs, where the unpredictability of the dice drives the drama.

The world itself is a living, decaying marvel. Norvik is an Arcanepunk city on the brink of its first election, its streets teeming with intrigue, magic, and political maneuvering. The game’s isometric perspective and Disco-inspired aesthetic—think neon-lit alleyways and occult symbolism—create a visual and thematic contrast to the game’s dice-driven chaos. Players navigate this world through a mix of exploration, dialogue, and turn-based combat, where violence is a last resort but never entirely absent.

The Questing Tree: A Living Skill System

At the heart of Esoteric Ebb* is the Questing Tree, a dynamic system that evolves alongside the player. Unlike traditional skill trees, this is a mind-map of sorts, where completed quests—whether high-stakes or absurd—alter the Cleric’s abilities and narrative path. Steal successfully from a noble’s vault? A new skill might unlock. Fail miserably in a duel? The tree could branch toward deception or brute force. It’s a meta-system that rewards experimentation, ensuring no two playthroughs feel the same.

Esoteric Ebb: A Dice-Driven Fantasy RPG Where Failure is the Real Adventure

For fans of narrative-driven RPGs like Disco Elysium or Pentiment, Esoteric Ebb offers a fresh twist: a game where the dice don’t just influence combat but the entire story. The magic system, for instance, lets players warp reality—detecting secrets in enemies’ minds or controlling their actions—but success isn’t guaranteed. It’s a reminder that in Norvik, even gods might roll a natural one.

Key Features

  • Dice-Driven Narrative: Every action—from persuasion to combat—relies on dice rolls, turning failure into a storytelling tool.
  • Arcanepunk Aesthetic: A visually striking world blending occult themes with Disco-era neon and decaying grandeur.
  • Questing Tree: A branching, skill-based system that adapts to player choices, altering abilities and story paths dynamically.
  • Turn-Based Combat: Violence is a last resort, with dice determining success in melee or magic.
  • Open-Ended Quests: From low-stakes heists to city-wide elections, players shape Norvik’s fate.
  • Mind Magic: Control enemies’ thoughts, uncover hidden secrets, or manipulate entire conversations—if the dice cooperate.

The game’s design leans into the unpredictability of TTRPGs, where the player’s role isn’t just to succeed but to embrace the chaos. Will you become Norvik’s savior, its downfall, or something entirely unplanned? Esoteric Ebb* launches March 3 for PC, promising a fantasy adventure where the only certainty is uncertainty.