Awaysis stands out in the crowded field of dungeon crawlers by turning physics into a core gameplay mechanic, rather than just an occasional gimmick. The game, developed by 17-Bit, takes inspiration from titles like Zelda: Four Swords Adventures and Diablo but adds a layer of slapstick humor and environmental interaction that feels fresh and exhilarating.
Unlike traditional action RPGs where movement is linear and combat is often static, Awaysis encourages players to use the world around them. Sliding off ramps, launching enemies into obstacles, or even using water pools to cull groups of foes—these aren't just optional tactics; they’re essential to mastering the game’s challenges. The demo showcases two levels packed with slides, half-pipes, and environmental hazards that turn every fight into a dynamic, physics-based spectacle.
Why Physics Matters
The game’s movement system is its standout feature. Players can slide down inclines, gain momentum to soar through the air, or use their speed to deliver powerful melee strikes. Enemies—mostly small, blue goblins—are easy to bat around, making them perfect projectiles for improvised combat strategies. This approach to gameplay is reminiscent of classic multiplayer hits like Magicka and Battleblock Theater, where chaos and teamwork go hand in hand.
But Awaysis isn’t just about mindless fun. The game strikes a balance between accessibility and depth, rewarding players who think strategically about their surroundings. For example, charging up an attack for knockback becomes more effective when combined with precise sliding techniques. On higher difficulty settings, the health bars are intentionally low to make these physics-based maneuvers feel even more satisfying.
A Unique Aesthetic and Sound Design
The game’s visual style is a standout, blending the charm of classic JRPGs like Chrono Trigger with the energetic aesthetic of Nicktoons. The environments are vibrant yet detailed, creating a unique atmosphere that feels both nostalgic and modern.
Hip Tanaka, known for his work on EarthBound, Dr. Mario, and Metroid, handles the soundtrack, delivering a mix of fuzz bass, breakbeats, and bouncy synths that perfectly complement Awaysis’s offbeat sensibilities. The music is chunky yet funky, adding another layer to the game’s playful yet strategic gameplay.
What’s Next for Awaysis
The demo is still a work in progress, with some technical hiccups like camera glitches and pop-in issues that occasionally detract from the experience. However, when these problems aren’t present, the game shines as a refreshing take on dungeon crawling.
Players can expect more polished mechanics, deeper loot systems, and additional content in the full release later this year. For now, the demo offers a tantalizing glimpse into a world where combat is as much about physics and environmental interaction as it is about traditional RPG elements. Whether Awaysis can live up to its promise of blending chaos with strategy remains to be seen, but it’s already one of the most exciting demos in this year’s Steam Next Fest.
