What’s Happening Now
A critical duplication exploit has emerged in Arc Raiders*, enabling players to generate infinite ziplines and trigger nades by splitting stacks of in-hand items. The glitch, likely introduced in the latest patch, has already flooded matches across multiple maps, including Stella and Buried City. Players report encountering hundreds of ziplines deployed in seconds—far beyond what any legitimate player could manually place—along with trigger nades detonating at impossible rates, turning matches into chaotic free-for-alls.
Worse still, the exploit isn’t just limited to ziplines. Players have documented entire ‘temples’ of utility items—barricades, noisemakers, and even loot crates—spawned in clusters, effectively turning maps into unplayable obstacle courses. One player described walking into an extract point to find dozens of ziplines suspended in midair, a sight that would overwhelm even the most powerful hardware.
For those unfamiliar with the game’s mechanics, the trigger nade—already one of the most disruptive PvP tools—has become even more oppressive. The nade nerf from earlier updates did little to curb its effectiveness, and now, with infinite spawning, players are left defenseless against relentless explosions that can wipe out entire squads in seconds.
What Led Here
This isn’t the first time *Arc Raiders has faced glitches, but the speed at which this exploit spread suggests a systemic vulnerability rather than an isolated bug. Previous patches have addressed similar issues—such as infinite loot exploits and duplicate weapon spawning—often within days of discovery. However, the scale of this particular glitch, combined with its impact on core gameplay mechanics like ziplines (a staple for mobility and map control), marks a new level of disruption.
The exploit appears to stem from a flaw in how the game handles item stacking and splitting. By holding two identical items—such as ziplines or trigger nades—then splitting the stack, players can duplicate the items indefinitely. While this may sound like a minor oversight, the lack of safeguards against such actions has turned it into a full-blown cheating tool. Videos circulating online show players deploying ziplines in rapid succession, creating impassable webs across maps, while others demonstrate trigger nades detonating in rapid-fire sequences, leaving no room for counterplay.
Adding to the frustration, the game’s performance already struggles under heavy loads. Maps with rain or dense foliage can push even high-end PCs to their limits, and the thought of hundreds of additional objects—ziplines, barricades, and nades—only exacerbates the problem. Some players have joked about their systems crashing before the game does, though the reality is far less humorous.
Key Details
- Exploit Mechanics: Players split stacks of in-hand items (ziplines, trigger nades) to duplicate them infinitely, then place them en masse across maps.
- Impact: Matches on Stella, Buried City, and other maps are unplayable due to flooded ziplines and trigger nade spam.
- Game Performance: Additional objects strain servers and client hardware, risking crashes or lag spikes.
- Developer Response: Past glitches were patched swiftly, but the severity of this exploit may require more than a standard fix.
The game’s community has taken to social platforms to document the issue, with players sharing screenshots of maps transformed into chaotic landscapes. One post described a ‘bone temple of utility items’—a reference to the absurdity of the situation—where every extract point and high-traffic area was cluttered with duplicated objects. Meanwhile, others have reported encountering invisible players exploiting the glitch, further complicating efforts to track or ban offenders.
What’s Next
Given the developer’s history of rapid responses, players are hopeful for a quick patch. However, the complexity of this exploit—particularly its impact on both gameplay and technical stability—may necessitate more than a simple hotfix. A comprehensive solution could involve server-side validation to prevent item duplication, alongside temporary bans for those caught exploiting the glitch.
In the short term, players are advised to avoid matches on heavily affected maps until a fix is deployed. Those who have unknowingly used the exploit may face penalties, though the developer has yet to outline specific consequences. Long-term, the incident raises questions about the game’s anti-cheat measures and whether such vulnerabilities will persist as the title evolves.
For now, the community remains on edge, balancing frustration with cautious optimism. If past performance is any indicator, the fix will come—but until then, Arc Raiders players are left navigating a battlefield that feels less like a game and more like a digital minefield.
