While Baldur’s Gate 3 prioritized narrative immersion over granular tactical mechanics, its developers at Larian Studios made deliberate choices to streamline combat. One casualty was the Ready Action mechanic—a staple of tabletop Dungeons & Dragons that allows players to preemptively trigger effects when specific conditions are met. Now, Tactical Adventures, the studio behind Solasta: Crown of the Magister, is doubling down on this feature for its sequel, expanding its scope beyond what Larian included.

In Solasta 2, players will be able to set up Ready Actions for single-target spells and weapon attacks during combat. For example, a cleric could prepare a Cure Wounds spell to activate when an ally moves within range, ensuring they’re healed before taking further damage. Similarly, a sorcerer might ready a Guiding Bolt to strike an enemy the moment they step into an open area, removing them as a threat before they can retaliate. These mechanics align more closely with tabletop D&D’s flexibility, though with practical constraints.

honor tablet

The developers acknowledge that a fully open-ended system—where players could trigger actions based on complex, pre-planned conditions—would risk overwhelming the game’s design. Instead, Solasta 2 will implement a more structured approach, limiting triggers to in-combat scenarios. Future updates may introduce additional conditional toggles, such as restricting Ready Actions when an enemy is beyond a certain range or when the player has disadvantage, though these remain speculative.

Beyond spells, the studio plans to eventually extend Ready Action to area-of-effect and multi-target abilities, including spells like Magic Missile. However, this will roll out incrementally, with early access players initially limited to single-target options. The goal is to balance tactical depth with accessibility, avoiding the pitfalls of overcomplicating a combat system that already demands precision.

Solasta 2 enters early access on March 12, offering a combat-focused alternative to narrative-driven RPGs. While it won’t replicate every tabletop mechanic, the inclusion of Ready Action—alongside other tactical refinements—positions it as a serious contender for players who crave deeper strategic engagement without sacrificing fluid gameplay.