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GOG’s Year 2025: How the DRM-Free Store Outperforms Steam in Achievements—and Why It Matters
Gaming 2 min 23 Jan 2026, 05:38 PM 17 Apr 2026, 07:11 PM

GOG’s Year 2025: How the DRM-Free Store Outperforms Steam in Achievements—and Why It Matters

GOG’s new annual review feature reveals a surprising trend: players on its platform earn more achievements on average than Steam users, while also offering deeper insights into gaming habits. But what does this mean for retro game fans, and how does it compare to the industry standard?

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23 Jan 2026, 05:38 PM 391 words 2 min ~2 min left
Key takeaways
  • For years, Steam has dominated the PC gaming landscape with its unparalleled library and user analytics.
  • Now, GOG—a DRM-free alternative known for its classic titles—has introduced a feature that flips the script.
  • The platform’s GOG Year 2025 tool doesn’t just show how many games players have completed; it highlights a striking disp...

For years, Steam has dominated the PC gaming landscape with its unparalleled library and user analytics. Now, GOG—a DRM-free alternative known for its classic titles—has introduced a feature that flips the script. The platform’s GOG Year 2025 tool doesn’t just show how many games players have completed; it highlights a striking disparity in achievement completion rates between GOG and Steam users.

While Steam users average around 11 achievements per player, GOG’s figures climb to 14. The difference isn’t just statistical noise—it reflects GOG’s curated selection of older, often more replayable titles, where mastery and completionist tendencies thrive. Games like The Elder Scrolls II: Daggerfall and Dino Crisis, staples of GOG’s catalog, reward meticulous playthroughs, side quests, and hidden collectibles—elements that Steam’s broader library, with its emphasis on modern AAA releases, sometimes overlooks.

But GOG’s analytics go beyond achievements. Unlike Steam, which presents playtime as a percentage of total gaming activity, GOG reveals raw hours spent, with an average of 137 hours per user in 2025. This transparency extends to individual play sessions, offering a granular view of gaming habits that Steam’s more anonymized approach obscures. For players who treat gaming as a labor of love—whether optimizing builds in No Man’s Sky or uncovering Daggerfall’s secrets—this level of detail is a game-changer.

GOG’s Year 2025: How the DRM-Free Store Outperforms Steam in Achievements—and Why It Matters

The feature also underscores GOG’s niche appeal. While Steam’s median player engages with four games annually, GOG’s average hovers at 2.4. The discrepancy isn’t a flaw but a testament to GOG’s role as a haven for retro enthusiasts and completionists. Its library, stripped of DRM and packed with forgotten gems, fosters deeper, more deliberate play—something Steam’s fast-paced, service-driven model often sidesteps.

Accessing the review is straightforward: users can opt to share their stats publicly or keep them private, a nod to the platform’s respect for player autonomy. In an era where data privacy is scrutinized, GOG’s approach—voluntary, opt-in, and free of corporate upselling—stands in stark contrast to Steam’s more intrusive analytics. For those who value both nostalgia and granularity, it’s a rare win.

The bigger question remains: Can GOG’s achievements trend translate into broader adoption? For now, it’s a reminder that in gaming, as in life, the path less traveled sometimes yields richer rewards.

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