The sequel to Control* isn’t just expanding its universe—it’s unraveling it. At this year’s PlayStation State of Play, Remedy Entertainment revealed gameplay footage for Control Resonant, showcasing a Manhattan transformed by Resonance, the game’s reality-warping force. The city now sprawls across distinct, gravity-defying zones, where physics dissolve and enemies grow stronger. At the center of it all is Dylan Faden, wielding the Aberrant, a melee weapon that shifts forms mid-combat.

A world that refuses to stay still. The latest trailer highlights three major gameplay pillars

  • Expansive, shifting environments—Manhattan’s West Incursion Zone is now a fractured labyrinth, with side activities, hidden encounters, and optional discoveries tucked into its warped corridors.
  • Gravity Anomalies—areas where orientation flips, forcing players to adapt their movement and combat strategies in real time.
  • Resonant enemies—corrupted remnants of powerful individuals, whose defeat unlocks new abilities for Dylan’s arsenal.

The Aberrant isn’t just a weapon; it’s a dynamic toolkit. Players will unlock new forms—from blade to hammer—each tailored to different combat scenarios. Defeating Resonants doesn’t just weaken them; it rewrites Dylan’s powers, adding layers to the game’s progression system.

Control Resonant’s Manhattan Now a Warped Playground—New Gameplay Reveals Reality-Bending Scale

Behind the scenes, Control Resonant is taking shape through a strategic partnership with Annapurna Pictures, which is co-financing and co-producing the title. This collaboration follows Remedy’s shift toward larger-scale production, ensuring the game’s ambitious scope—including multiplatform support—comes to fruition.

  • Release window: 2026 (previously narrowed to Q2). Platforms include PlayStation 5, Xbox Series X|S, PC (Steam and Epic Games Store), and Mac (Steam and App Store).
  • No reliance on generative AI—a deliberate choice by Remedy to maintain creative control.
  • Sergey Mohov, Lead Gameplay Designer, has shared deeper insights on the PlayStation blog, emphasizing the game’s non-linear structure and player agency.

The trailer’s most striking moment? A boss battle where Dylan faces a Resonant in a zone where gravity shifts unpredictably. The combat isn’t just about strength—it’s about adaptation, forcing players to exploit the environment as much as their abilities.

With Control Resonant*, Remedy isn’t just delivering a sequel. It’s redefining what a first-person action game can be—one where the world itself is the antagonist.