Sony’s annual State of Play showcase has always been a playground for high-profile announcements, but this year’s reveal carries weight beyond typical exclusives. Saber Interactive—the studio best known for its work on Warhammer 40K: Space Marine 2—is developing an untitled John Wick* game, and it’s arriving first on PlayStation 5. The project, which leans heavily into the franchise’s signature action and driving mechanics, will likely remain a console exclusive for at least six months, if not longer.
The trailer, which offers a glimpse into the game’s development, focuses on two key elements: John Wick’s meticulously designed bulletproof suit and his trademark jiu-jitsu takedowns. While much of the footage appears to be pre-rendered cutscenes, the final 20 seconds showcase in-engine gameplay, complete with a Captured on PS5 tag—an implicit nod to Sony’s technical capabilities. The visual fidelity suggests a commitment to replicating the franchise’s cinematic quality, down to the weight and precision of Reeves’ fight choreography.
What sets this project apart is the involvement of Keanu Reeves himself. Beyond voice work, there’s speculation—backed by the trailer’s heavy emphasis on fight choreography—that Reeves may return for full performance capture, a move that would elevate the game’s authenticity. Series creator Chad Stahelski, Reeves’ stunt double in The Matrix, is also deeply involved, ensuring the combat system aligns with the films’ signature intensity.
A Faithful Adaptation—or Another Hex?
The trailer’s description hints at a game that prioritizes the John Wick experience over experimentation. Key features include a gun fu combat system, dynamic camerawork reminiscent of the films, immersive driving sequences, and a variety of environments designed to immerse players in Wick’s world. There’s no indication of branching narratives or turn-based mechanics—elements that defined John Wick Hex, the franchise’s failed mobile strategy spin-off. Instead, this appears to be a direct adaptation of the franchise’s core appeal: relentless action, high-stakes driving, and a protagonist defined by his discipline.
For PC gamers, the news carries a sting. The trailer’s closing shot—a Wishlist Now prompt—does not include Steam, Epic Games Store, or Windows branding. While exclusivity periods often expand over time, the absence of any PC-related messaging suggests Sony may not be rushing to bring the game to other platforms. Fans of digital Keanu Reeves will have to settle for replaying Cyberpunk 2077 or other titles until further notice.
Industry Implications: A Test for Sony’s First-Party Strategy
This announcement arrives at a pivotal moment for Sony’s first-party game development. With God of War Ragnarök and Spider-Man 2 proving the studio’s ability to deliver high-profile exclusives, the John Wick game serves as another data point in Sony’s push toward a more cinematic, narrative-driven library. However, the project also raises questions about how Saber Interactive—a studio known for its military sci-fi roots—will translate the franchise’s urban, high-octane action into a cohesive gameplay experience.
From a business perspective, the exclusivity window presents both opportunity and risk. A successful launch could solidify Sony’s reputation as a hub for premium action titles, but a misstep—particularly in a franchise as iconic as John Wick—could dent confidence in the studio’s ability to execute beyond its core strengths. The lack of a release date adds another layer of uncertainty, leaving players and analysts alike to speculate about whether this will be a quick turnaround or another multi-year development cycle.
One thing is clear: if Saber Interactive can deliver on the trailer’s promises, this game could redefine what it means to adapt a film franchise into an interactive experience. But for now, the biggest question remains unanswered—when, if ever, will John Wick* return to PC?
