NVIDIA is accelerating the rollout of its DLSS 4 technology across a slate of high-profile releases, with Half Sword and Code Vein II arriving next week as the latest beneficiaries. Meanwhile, Highguard and ARC Raiders receive updates that deepen integration with NVIDIA’s AI-driven performance suite, including DLSS 4 with Multi Frame Generation and DLSS 4.5 Super Resolution.

The push underscores NVIDIA’s dominance in real-time rendering, as developers increasingly adopt its tools to balance visual fidelity and frame rates—especially as hardware like the upcoming RTX 50-series SUPER GPUs (rumored for CES 2026) prepares to push performance boundaries further.

Half Sword and Code Vein II: DLSS 4 Lands in Early Access

Half Sword, a physics-driven medieval combat simulator from Game Seer Publishing, launches in Early Access on January 30th. Players wield weapons with mouse precision in brutal tournaments, climbing from commoner to champion. Upon release, it will support DLSS 4 with Multi Frame Generation, a feature designed to nearly double frame rates in compatible titles by synthesizing frames between renders.

Users with an NVIDIA GPU can further enhance visuals via the NVIDIA app, upgrading to DLSS 4.5 Super Resolution—a refinement that sharpens image quality in Performance and Ultra Performance modes.

Similarly, Code Vein II from Bandai Namco enters Advanced Access today, with full release on January 30th. The game’s time-bending narrative and fast-paced combat will now run smoother on RTX hardware, thanks to DLSS Super Resolution. The NVIDIA app will also enable DLSS 4.5 upgrades, prioritizing clarity in high-refresh-rate scenarios.

NVIDIA Expands DLSS 4 Support to Half Sword, Code Vein II, and Highguard—Plus ARC Raiders Gets Major Update

Highguard and ARC Raiders: Existing Titles Get AI-Powered Boosts

Highguard, the free-to-play PvP raid shooter, already benefits from DLSS Super Resolution to maintain high frame rates in chaotic team-based battles. The NVIDIA app now extends this with 2nd-generation transformer AI models, improving detail retention in Performance and Ultra Performance modes.

ARC Raiders, the extraction-adventure hybrid from Embark Studios, receives its Headwinds Update, introducing

  • Solo vs. Squads matchmaking for level 40 players, testing PvP prowess against full teams.
  • Bird City map tweaks, adding lootable nests on rooftops to encourage player interaction.
  • 7 new quests and a Display Case Project with five tiers, unlocking blueprints and Raider tokens.

Under the hood, ARC Raiders now integrates DLSS 4 with Multi Frame Generation, NVIDIA Reflex (for reduced input lag), and RTXGI (dynamic ray-traced lighting). The NVIDIA app allows upgrades to DLSS 4.5 Super Resolution, ensuring smoother performance in both PvP and extraction modes.

Why This Matters for RTX Gamers

With over 800 titles now optimized for NVIDIA’s technologies, the ecosystem continues to grow. The arrival of DLSS 4.5—announced earlier this year—adds 6x frame generation and 240 FPS support, catering to competitive and high-refresh-rate displays. As rumors of a $5,000 RTX 5090 and RTX 50-series SUPER GPUs emerge, these optimizations ensure compatibility with next-gen hardware.

For developers, the integration of NVIDIA’s tools reduces the trade-off between graphical ambition and performance, while for players, it means longer play sessions and sharper visuals—without sacrificing responsiveness.