Control Resonant is not just a shift in setting or protagonist—it’s a redefinition of the genre. Where the original game leaned into gunplay and telekinetic chaos, this sequel embraces melee combat with an unexpected layer of RPG depth that feels more at home in Diablo than in a traditional action title.

The core loop is deceptively simple: weapon attacks charge abilities, which deal stun-inducing damage. Execute stunned enemies for a melee buff, then repeat. But the real innovation lies in how players shape that loop. Each weapon—like Dylan’s shape-shifting Aberrant—can be customized with three distinct forms: primary (basic attacks), secondary (charged moves), and combo-ender (finishing strikes). One player might wield a sweeping scythe, while another opts for an axe or drill, each with drastically different playstyles.

Layered on top is a system of up to three active abilities, earned through boss kills. These range from telekinetic shields that can be rammed into enemies to energy projectiles that carve across the battlefield. The talent trees—extensive for both weapon forms and Dylan himself—further refine playstyle, offering everything from improved dodges to backstab bonuses.

Control Resonant redefines action-RPG combat with deep customization

This level of customization suggests a combat system designed around specialization rather than generalism. A player might build Dylan as a lightning-fast assassin, leaping between foes with rapid strikes, or as a telekinetic powerhouse, slamming enemies like wrecking balls. The variety in monster designs—think giant humanoid hammers that charge with their heads—only deepens the experimentation.

Yet the question remains: will the action feel as fluid as its RPG systems are deep? Compared to Devil May Cry’s frenetic combat, Control Resonant may appear stiffer. But if the build-crafting is as satisfying as it looks, smoothness might not be the priority. After all, Mass Effect never matched Gears of War in precision, yet its RPG depth endured.

The studio behind this shift—known for innovative combat systems from Quantum Break to Alan Wake 2—has a track record of bold creativity. Whether Control Resonant’s hybrid approach succeeds depends on how well these layers integrate, but one thing is clear: it’s a radical departure that could redefine what an action-RPG feels like.