What happens when you’re not a trained assassin but just an ordinary person who’s somehow found themselves with a dead body in a hotel room? That’s the absurd premise of We Are So Cooked, a new physics-based stealth game where the real challenge isn’t the crime—it’s the cover-up.

The game drops players into a scenario where a corpse must be smuggled out of a hotel without detection. The catch? Bodies are awkward. They’re heavy, they flop, they leave blood trails, and they snag on doorframes like a poorly folded sheet. One misstep—dragging the wrong way, opening a door at the wrong time—and witnesses will spot you, security will intervene, or worse, a guard’s bloodhound will catch the scent.

Teamwork is mandatory. Players can’t carry the body and* hold an item at the same time. That means one person must hold the door while another yanks the corpse through, or one distracts a guard with a squeaky toy while the other stuffs the body into a laundry cart. But coordination is everything: Pull left while your friend pulls right, and the corpse plummets down the stairs. Time it wrong with the elevator, and you’re exposed.

A Physics-Based Farce: Hauling a Corpse Through a Hotel Is Harder Than It Sounds

The hotel itself becomes both obstacle and tool. A wheelchair can roll the body past reception unnoticed. A mop wipes away bloodstains. A strategically thrown distraction might buy precious seconds. But the environment is unforgiving—surveillance cameras, patrolling guards, and the ever-present risk of a body sliding off a cart and leaving a trail of evidence.

There’s no release date announced, but the game’s physics-driven chaos is already on display in early footage. It’s a farce where the stakes are absurdly high, and the only way to succeed is to turn the hotel’s own systems against it.

For fans of stealth games, this isn’t Hitman*—it’s the kind of slapstick, physics-heavy mess where the real skill is improvisation. And if you’re playing with friends, the chaos only multiplies.